Category: Blog
Richard Goodwins’ show ‘Between a slum and a hard place’ opened last Tuesday, the exhibition will be on until the 18th of December. All images courtesy of Australian Galleries thanks to Juliet Tabor and Eleanor Cheetham.
Continue reading “BETWEEN A SLUM AND A HARD PLACE: AUSTRALIAN GALLERIES”
“…The project is a significant addition to Goodwin’s portfolio, as it achieves his dual objectives of creating public art and making existing buildings more energy efficient. He first drew up the plans six years ago but they were immediately shot down by the City of Sydney council.” Harriet Alexander of the Sydney Morning Herald writes about Richard Goodwins’ recent project in Elizabeth Bay and his current show at Australia Galleries.
“…Trained as an architect, Goodwin sees the helicopter as a parasitic structure clinging to the building’s exterior. His aim is to convert the private space of the commercial gallery into a public space.” Louise Schwartzkoff of the Sydney Morning Herald writes about Richard Goodwins’ show at Australia Galleries.
Continue reading “GREETINGS, EARTHLING- SAFFRON MEETS HER FAVOURITE MARTIAN- LOUISE SCHWARTZKOFF”
Elizabeth Fortescue interview with Richard Goodwin leading up to his exhibition at Australian Galleries.
You are invited to the opening of Richard Goodwins’ latest collection of work, ‘Between a slum and a hard place’ on Tuesday 30th of November from 6-8pm at Australia Galleries.
Goodwin will show a series of new sculptures and relics from his performance ‘Alien’.
Continue reading “BETWEEN A SLUM AND A HARD PLACE: AUSTRALIA GALLERIES OPENING”
Alighting from a ferry at Circular Quay one day last month, artist and architect Richard Goodwin expected to be arrested at any moment. He didn’t have to wait long for a bit of action…
Continue reading “DAILY TELEGRAPH, ‘TESTING THE CITY LIMITS’ BY ELIZABETH FORTESCUE”
PROJECT IV:
Real-Time Porosity: Laneways Project 7 Meter Bar
Dates: 2009
Funding: City of Sydney, “By George! 2009 Hidden Networks”
Australian Research Council Linkage Grant
Artist: Richard Goodwin in Collaboration with Russell Lowe and Adrian McGreggor
Assistants: Julian Cromarty, Tina Salama, Vinh Nguyen, Joshua Harle
Videos: Laneways Computer-Game Visualisation
7 Meter Bar
Today 2/6/09 it was reported that the oceans are becoming more acidic. This is yet another in a series of markers on the road to irreversible damage of our environment.
So do we raise the bar?
Do we build a parasite bar in a laneway?
The bar being a reading of the depth of water as the ice-caps melt.
At 7m meters Underwood Street will be flooded with tidal surges and the flotsam and jetsam of our civilisation. As a collaboration the work combines the landscape of weather with the physicality of the architecture of catastrophe and the technology of games.
The bar responds to visiting crowds and their collective inaction with the force of virtual weather. This weather projected through digital beamers and broadcast through sound speakers in the installation builds in its ferocity as a response to increasing numbers.
PROJECT III:
Real-Time Porosity: Using Computer Gaming Technology to Map and Analyse Pedestrian Movement in Public and Private Space
Dates: 2009-2012
Funding: Australian Research Council Linkage Grant
The University of New South Wales in Collaboration with the Emergency Information Co-ordination Unit, New South Wales State Government
Artist: Richard Goodwin in Collaboration with Russell Lowe
Assistants: Julian Cromarty, Tina Salama, Vinh Nguyen, Joshua Harle
Videos: Real-Time Porosity Town Hall
PROJECT III:
Real-Time Porosity: Using Computer Gaming Technology to Map and Analyse Pedestrian Movement in Public and Private Space
Dates: 2009-2012
Funding: Australian Research Council Linkage Grant
The University of New South Wales in Collaboration with the Emergency Information Co-ordination Unit, New South Wales State Government
Artist: Richard Goodwin in Collaboration with Russell Lowe
Assistants: Julian Cromarty, Tina Salama, Vinh Nguyen, Joshua Harle
Videos: Real-Time Porosity Town Hall
Real-Time Porosity
In 2003-5 Richard Goodwin’s Porosity project took a snapshot of the public use of private space in Sydney’s CBD. By employing sensors that feed information from real environments, computer gaming technology will let us experience Porosity in real time and in first person. The result will provide many new ways to experience, test, observe, archive, review and assist people’s movement through space, however, the danger is that it might be mistaken for a non-serious, purely recreational computer game. Mistaking real time Porosity for entertainment is what Paul Virilio would call its “accident”. But with the incredible growth and popularity of computer games could this accident have unintended, and useful, implications? We think so.