“…The project is a significant addition to Goodwin’s portfolio, as it achieves his dual objectives of creating public art and making existing buildings more energy efficient. He first drew up the plans six years ago but they were immediately shot down by the City of Sydney council.” Harriet Alexander of the Sydney Morning Herald writes about Richard Goodwins’ recent project in Elizabeth Bay and his current show at Australia Galleries.

Continue reading “SPACE ODYSSEY- HARRIET ALEXANDER”

PROJECT IV:

Real-Time Porosity: Laneways Project 7 Meter Bar

Dates: 2009

Funding: City of Sydney, “By George! 2009 Hidden Networks”

Australian Research Council Linkage Grant

 

Artist: Richard Goodwin in Collaboration with Russell Lowe and Adrian McGreggor

Assistants: Julian Cromarty, Tina Salama, Vinh Nguyen, Joshua Harle

Videos: Laneways Computer-Game Visualisation

7 Meter Bar

 

Today 2/6/09 it was reported that the oceans are becoming more acidic. This is yet another in a series of markers on the road to irreversible damage of our environment.

So do we raise the bar?

Do we build a parasite bar in a laneway?

The bar being a reading of the depth of water as the ice-caps melt.

At 7m meters Underwood Street will be flooded with tidal surges and the flotsam and jetsam of our civilisation. As a collaboration the work combines the landscape of weather with the physicality of the architecture of catastrophe and the technology of games.

The bar responds to visiting crowds and their collective inaction with the force of virtual weather. This weather projected through digital beamers and broadcast through sound speakers in the installation builds in its ferocity as a response to increasing numbers.

PROJECT III:

Real-Time Porosity: Using Computer Gaming Technology to Map and Analyse Pedestrian Movement in Public and Private Space

Dates: 2009-2012

Funding: Australian Research Council Linkage Grant

The University of New South Wales in Collaboration with the Emergency Information Co-ordination Unit, New South Wales State Government

Artist: Richard Goodwin in Collaboration with Russell Lowe

Assistants: Julian Cromarty, Tina Salama, Vinh Nguyen, Joshua Harle

Videos: Real-Time Porosity Town Hall

PROJECT III:

Real-Time Porosity: Using Computer Gaming Technology to Map and Analyse Pedestrian Movement in Public and Private Space

Dates: 2009-2012

Funding: Australian Research Council Linkage Grant

The University of New South Wales in Collaboration with the Emergency Information Co-ordination Unit, New South Wales State Government

Artist: Richard Goodwin in Collaboration with Russell Lowe

Assistants: Julian Cromarty, Tina Salama, Vinh Nguyen, Joshua Harle

Videos: Real-Time Porosity Town Hall

Real-Time Porosity

In 2003-5 Richard Goodwin’s Porosity project took a snapshot of the public use of private space in Sydney’s CBD. By employing sensors that feed information from real environments, computer gaming technology will let us experience Porosity in real time and in first person. The result will provide many new ways to experience, test, observe, archive, review and assist people’s movement through space, however, the danger is that it might be mistaken for a non-serious, purely recreational computer game. Mistaking real time Porosity for entertainment is what Paul Virilio would call its “accident”. But with the incredible growth and popularity of computer games could this accident have unintended, and useful, implications? We think so.